

If youre lucky and aimedtimed it right, you can punch him super hard mid air, sending him in what ever direction you want, out of the arena, father into the sky, or slamming into the ground. Jump up towards him with your Flying Caestus when he is mid air.
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Ive been using manual movement this whole time but that sounds AMAZING. I imagine its what it feels like to be a meteor. Originally posted by Suboooooooooooooooooooooooooffer: Mobility caestus and boulder. Simple and brutally effective, GORN is a messy and silly VR take on Roman gladiatorial combat.The bow and arrows are awesome just chaining headshots with the slowmo after kills.Īnd lastly the straight up sword is great for turning your enemies into the Black Knight from Monty Pythons Holy Grail. However, its simpler VR pleasures are no less entertaining for that, and if Covid-induced cabin fever has got you ready to smash something, there are far worse outlets for that than GORN.

GORN is by no means a VR masterpiece, lacking the style of Superhot or the ambition of Half-Life: Alyx to be considered a true great. Try to play it in an inappropriate space, and you’ll end up with bruised knuckles and/or a smashed computer screen. GORN is also highly physical, and requires a clear 2 x 2m space in which to play. It’s unusual, but it makes sense in the small arenas where combat takes place. The movement controls are rather idiosyncratic, with you pressing the face buttons of the touch controllers and then dragging your arms to move forwards and backwards. There’s nothing massively wrong with GORN, at least in terms of core features.
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Enemies, meanwhile, sport varying types of shields and armour and will often attack you in groups, requiring you to think tactically about crowd control and how to defeat individual opponents. Beyond basic swords and maces are throwing weapons, bows that must be manually drawn and fired, a wrist-mounted crossbow that has to be cranked for each shot, and even a literal hand-cannon. However, it packs an impressive amount of interactive nuance into its combat.
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GORN has no real story or broader arc, focusing purely on a series of arena fights. Similarly, your weapons were apparently designed by an evil clown, boasting floppy handles that lends them a toy-like appearance belying their brutal lethality. Your enemies have a highly transient relationship with gravity, flailing about as if their bones are made of rubber. This latter point hints at why GORN’s VR grisliness strangely isn’t nauseating or repulsive – the violence is distinctly cartoonish, making the experience more silly than shocking. Rival combatants can also survive the severing of one or multiple limbs, leaving them biting at your ankles like the Black Knight from Monty Python and the Holy Grail. Even their jawbones can explode out of their faces. Your musclebound opponents can have their limbs sliced off, their heads crushed and/or removed and their eyeballs gouged out. You square off against waves of squat homunculi, slicing and battering them with a range of increasingly preposterous weapons. A straightforward arena fighter, GORN puts you in the sandals of a neophyte gladiator in a Roman world that’s somehow even more absurd than the actual ancient Rome.
